CG Generalist / Assets TD/ Look Dev. Artist focused on 3D Modeling, Texturing, Lighting/Look Dev.
- 3D Modeling ( Organic & Hard-surface )
- Texture Painting ( Realistic & Stylized )
- Scene assembly.
- Building shading network.
- Look Development/ Grooming.
- Lighting/ Compositing.
- Live Action CG integration
Worked on various feature film projects as a Sr. Lighting, Texturing and Look Dev. Artist.
I have worked closely with the VFX Supervisor and Look Dev Lead for the shows.
Kung Fu Traveler:
I got the opportunity to work as a generalist on VFX tv series project.
Role: Modeling ( Hard surface ) , Texturing, Shading , Lighting and Rendering.
- Environment & Props Modeling / Sculpting / Texturing / shading - Scene Assembly
- I 've worked closely with the Environment supervisor and Vfx supervisor for the feature film " Bilal".
I was the Lead Sr. Shader Artist and worked closely with the Art director and modelling lead. I used to take
care of Look Development department.
Amazing Adventures of Spider-Man
Lead Look Development / Shader Artist.
London Dungeon - Vengeance 5D Ride, London ( 2011 )
Huntik 5D Ride, RainbowMagicLand ( 2011 )
This was my first job in the industry and i worked on various 3D Architectural walk through and Commercial
My role: Modeling, Texturing,Lighting and Comp as well.