Look Development Stage :1 / Quality Control [ QC ]
Creature design by Bobby Rebholz
This is a very vital stage where i define the surface properties and tweak the final textures to achieve the desired look which i am after.
After completing all the Texture maps, in this stage i work on the shaders and also do minor adjustments of the maps. If needed i add additional fixes in modeling as well ( without effecting the model's UV )
I use two different lightRigs ( Indoor & Outdoor ) to check how the shaders are behaving. So, when this character goes to any different lighting scenario it fits together and have more grounded / believability .
Stay tuned for more updates in the near future.